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Joseph Lapin.
A pegboard wall standing on a clay-rose ground, hung with ordinary hand tools each inside its own painted outline: a hammer, a paintbrush, a fountain pen, scissors, a tape measure, a small key and a whisk; behind it a deep-navy arch of night sky whose gold constellation lines join the tools like stars; pen-and-ink crosshatch on cream

How to Build Claude Code Skills When You Don’t Write Code

by Joseph Lapin · Fernandina Beach, Florida
From the Workbench  ·  Field Guide
October 2026

A Claude Code skill is a folder with one text file in it, and the file teaches Claude how to do one job the way you do it. You write it in plain sentences. You never write it again. The next time the job comes up, Claude opens the file, follows it, and does the job your way, including the parts you would otherwise forget to mention.

On Wednesday I used one to turn my latest essay into a week of Instagram posts. The skill is called the promo kit, and it knows my colors, my fonts, which art to use, which sizes Instagram wants, and that nothing it makes ever gets posted without me. It built seventeen images in one pass. I looked at the Stories and said the frames were selling the wrong thing: they led with the essay’s definition, and the story of what happened was more interesting. Then I said six frames was too many. Four. Both notes took a sentence each. The library of skills I have built since May does not exist because I learned to program. It exists because I got tired of saying the same thing twice.

I have 46 skills in Claude Code as of October 15, 2026. I built 31 of them by talking, in plain sentences, inside a Claude Code session. The other fifteen I installed or adapted from people who build these things for a living. This guide is how the 31 got made, what goes in one, and how to start yours tonight.

The thirty-second answer

✶ The thirty-second answer

A skill is a job you explained once, written down so you never explain it again. When you notice you have described the same task to Claude Code three times, the steps, the order, the place it always goes wrong, ask Claude to write that explanation into a skill. Keep what is always true about you in your CLAUDE.md, keep single facts and corrections in memory, and put anything with steps into a skill. Then, every time the job runs and you correct something, have the correction written into the skill’s Lessons section. The skill gets better on every run. You do not need to code. You need to notice repetition.

What a skill actually is

A skill is a folder. Inside the folder is a file called SKILL.md. The file starts with two lines that matter more than anything else in it: a name, and a description of when to use it. Everything after that is instructions, written the way you would brief a sharp new hire on their first day.

The shortest skill I own is 31 lines. It is my literary editor, Heron, which reads my memoir chapters and fiction. Trimmed for length, it looks like this:

~/me
--- name: heron description: Heron — Joe's writing partner and literary editor for the creative work (memoir, essays, poems). Editor, reader, archivist, structure partner; never a ghostwriter. Use when Joe says "Heron", "read this", "line notes", "workshop this", or hands over any draft of creative writing. --- # Heron ## Procedure 1. Load heron/CLAUDE.md, then CANON.md, BOUNDARIES.md, VOICE.md. 2. Locate the piece in CATALOG.md. Never copy manuscripts into the repo. 3. Confirm the mode: Reader / Editor / Structure partner / Archivist. 4. Do the work in that mode. Quote lines verbatim when giving notes. Propose cuts and name needs; do not supply replacement prose. ## Hard rules - Heron never writes Joe's sentences.

Read it as a job description. The description at the top is the part Claude reads at the start of every session, so it says what the job is and the words I actually use when I want it: “read this,” “line notes,” “workshop this.” The procedure is the order things happen in. The hard rule at the bottom is the line the skill never crosses, and for Heron that line is the whole point. An editor who rewrites your sentences is a ghostwriter, and I did not want one.

A skill folder can also hold files the instructions point to. My promo kit carries the two small programs that render the images and build the review page. The skill that fixes the moving picture on my homepage carries the one script that rebuilds it. You do not write those files either. You ask for them in the session that writes the skill, and the skill tells Claude to use them.

Where skills live, and how Claude finds the right one

There are two places to put a skill, and the choice is about reach.

~/me
~/.claude/skills/ every project on this machine can use these heron/SKILL.md linkedin-voice/SKILL.md draft-my-email/SKILL.md ~/projects/joseph-lapin/.claude/skills/ only sessions in this folder see these promo-kit/SKILL.md promo-kit/templates/render_statics.py resend-letter/SKILL.md

Thirty-seven of mine are global, in the first folder, because they are about me: my email voice, my LinkedIn voice, my design taste. Nine live inside my personal-brand folder, because they only make sense there. The promo kit knows where my essays are published. A session in a client’s folder has no reason to know that.

Claude does not read all 46 skills at the start of a session. It reads each skill’s name and description, a few lines apiece, and opens the full file only when the job in front of it matches a description. Anthropic calls that progressive disclosure, and it is why a big library costs almost nothing to carry around. It is also why the description is the most important thing you will write. A skill whose description does not sound like the way you ask for the job will sit in its folder and never get used. You can also call any skill by name, with a slash: /promo-kit.

Skill, memory, or CLAUDE.md?

Claude Code gives you three places to put what you know, and most of the early mess in my setup came from putting things in the wrong one.

Three plain manila folders standing on a clay-rose ground, one thin, one medium, one thick and overflowing with cards, joined by a single deep-navy ribbon of gold binary digits and constellation lines that threads through all three; pen-and-ink crosshatch on cream

Three places to put what you know. A thin one that is always open, a stack of single facts, and the jobs with steps.

Put it inWhen it isExample from my setup
CLAUDE.mdAlways true, in every session in this folderWho I am, how my folders are organized, the voice rules nobody is allowed to break
MemoryOne fact, or one correctionMy site says “essays,” never “letters.” The newsletter runs on Kit.
A skillA job with steps that you will do againResend one newsletter issue to a reader who found it in spam

The test I use: if it has an order, it is a skill. “My site says essays” has no order. It is one fact, and it lives in one small memory file, one of 119 in my personal-brand folder. Resending an issue to a single reader has an order: find their email, find the issue, make a one-person copy, write the note, check it, leave it for me to send. Each step has a way to go wrong that I learned the hard way, so the steps and their traps live in a skill.

The other test is cost. Whatever is in CLAUDE.md loads in every session, whether the session needs it or not, so it should stay short. Mine is 53 lines for the whole personal-brand folder. A skill only loads when its job comes up, so it can be as long as the job needs. The longest one I built is 629 lines, and it is long because it has been corrected 22 times.

Not every repeating job wants a skill. My interview series, The Constellation, runs on two documents instead: an operating doc and a craft file, 227 lines between them. Every profile is a different person, so the documents hold the rules of the craft and the session does the rest. When the work is mostly judgment, I write down the judgment. When the work is mostly steps, I write down the steps.

The five kinds of skills in my library

After five months, most of my 31 fall into five kinds. Naming the kind helps decide what goes in one.

KindWhat it holdsExample
A voiceHow I sound in one place, and what I have rejectedlinkedin-voice: short paragraphs, em-dashes, no engagement bait, and two dated notes on drafts I threw out
A pipelineA multi-step production with a fixed orderpromo-kit: one essay in, images and captions and a review page out
A fixA repair, with the mistakes it must never repeatloop-motion-fix: measure the homepage animation first, never regenerate it, verify playback on a real phone width
A partnerA role, with the line it never crossesheron: reads and gives notes, never writes my sentences
An errandA small job that used to take an afternoonresend-letter: one issue, one reader, two drafts left for me to send

The fix kind surprised me most. My homepage has a slow animation of light moving along an arc, and in August it took me twelve versions to get it right. The skill that came out of those twelve versions opens with a section called “Never do these,” and every line in it is a version that failed. When the animation drifts now, the fix is a procedure, not a week.

Every skill needs a place to stop

The most important line in most of my skills is the one that says where the skill stops and I start.

A skill makes Claude faster at a job, which means it also makes Claude faster at the wrong version of the job. The stop line is how the speed stays useful. Write it into the skill on the first day, in plain words, near the top. The machine does the part I can’t. The part with my name on it waits for me.

How a skill gets better: the Lessons section

A skill is not done when it works. It is done when it stops surprising you, and that takes runs.

A small wooden recipe-card box on a clay-rose ground, lid open and packed with handwritten cards, one card lifted half out; from it a deep-navy ribbon of gold binary digits rises and loops into a wide figure eight across the cream sky; pen-and-ink crosshatch

The recipe box. Every run adds a card.

At the bottom of my working skills there is a section called Lessons. After each run, the correction from that run goes in, dated, in a sentence or a paragraph. The video skill that turns still images into short films has 22 of them. One reads, more or less: the browser tool I use to check pages is the wrong tool for checking video, because it reports the tab as hidden and the video never loads, so use a real headless browser instead. That lesson cost an evening once. It has cost nothing since.

The lessons are not only technical. My LinkedIn voice skill holds the day I rejected a draft framed as “my weekend experiment” and asked for the industry frame instead: what the best people in the field say to do, then my own numbers as proof. That note now rides along on every post of that kind.

The promo kit has one lesson so far, from its first run in September. It is about to get its second. Wednesday’s two notes, tell what happened instead of what it means and keep Stories to four frames, are exactly the kind of thing I would otherwise say again next week. The routine is one sentence at the end of a run: “Add what we learned to the skill’s Lessons.” The skill gets better on every run, and you never have to remember to say it twice.

Other people’s skills

Fifteen of my skills came from someone else. Thirteen I installed whole, mostly design tools, from public skill collections, including Anthropic’s own examples. Two I adapted: a pair of LinkedIn skills, released under an open license, for sorting the comments on a post and auditing which posts worked. I kept their procedure and pointed their voice at my own voice file, so they sound like me and not like the person who wrote them.

Read a skill before you install it. A skill is instructions that run with whatever permissions your session has, and a skill from a stranger is a stranger’s instructions. Most are fine. Reading one takes five minutes, and it is also the fastest way to learn what a good skill looks like.

Your first skill, tonight

Pick a job you have explained to Claude Code at least twice. Do the job once more, in a session, start to finish. Fix whatever goes wrong as it goes wrong. Then, before you close the session, paste this:

~/me
Turn what we just did into a Claude Code skill I can reuse. Save it to ~/.claude/skills/<short-name>/SKILL.md. Start the file with a name and a description. Write the description the way I would actually ask for this job, and list the words I used to ask for it today. Then write the steps in the order we did them, including every place it went wrong and what fixed it. Add a "Never do" list for the mistakes, and one line near the top that says where the skill stops and I take over. End the file with an empty "## Lessons" section. Show me the file before you save it.

Read what comes back the way you would read a new hire’s notes on their first week. Fix the description first: if it does not sound like you asking for the job, the skill will never be used. Then save it, open a fresh session, and ask for the job in your own words. If the skill shows up and does the job your way, you have one.

The file it writes will look something like this, and you can also write one by hand:

~/me
--- name: weekly-report description: Build my Friday status report for the team. Use when I say "weekly report", "Friday update", or "what did we ship this week". --- # Weekly report Stops at: a draft in my inbox. Never send it. ## Steps 1. Read this week's notes in reports/notes/. 2. Group by project, newest first. Three bullets per project at most. 3. Write it in my voice: short sentences, no adjectives about our own work. 4. Save as a draft email to the team list. ## Never do - Never include numbers I haven't confirmed. ## Lessons

What I’d tell you on day one

One essay, every Sunday morning, from the human in the loop.

Questions I get asked

Do I need to know how to code to build a Claude Code skill?

No. A skill is a text file of plain instructions with a short header. I built 31 of my 46 by describing a job inside a Claude Code session and asking Claude to write it into a skill. When a skill needs a small program, the same session writes that too.

What is the difference between a skill and a CLAUDE.md file?

CLAUDE.md loads in every session in its folder, so it holds what is always true and should stay short. A skill loads only when its job comes up, so it can hold a long procedure. The test I use: if it has an order, it is a skill.

Where do Claude Code skills go?

In ~/.claude/skills/<name>/SKILL.md for skills every project can use, or in .claude/skills/<name>/SKILL.md inside one project for skills that only make sense there. Thirty-seven of mine are global and nine live in my personal-brand folder.

How does Claude know which skill to use?

At the start of a session Claude reads each skill's name and description, and opens the full file only when the job in front of it matches a description. You can also call a skill by name with a slash, like /promo-kit. A skill whose description does not sound like the way you ask for the job will rarely be picked.

How many skills is too many?

Because only names and descriptions load up front, a big library costs very little. The real limit is overlap: two skills with similar descriptions compete for the same request. Keep one job per skill and split a skill when it starts doing two.

Is it safe to install skills other people wrote?

Read one before you install it. A skill is a set of instructions that runs with your session's permissions, so a stranger's skill is a stranger's instructions. Most are fine, and reading them is the fastest way to learn what a good skill looks like.

— Joe

This guide is the procedure.

The essays are the rest: what it is like to hand a machine your jobs and keep the parts that are yours. One a week, Sunday morning, from the human in the loop.

Thank you — you’re on the list. The next essay arrives Sunday morning.

A paper boat flying a small gold flag, sailing a winding navy river of stars and binary digits through soft rose country.